Thursday, October 23, 2008

Winning Wednesday: Fable II (Late)


Fable II hasn't really been given great reviews because of its story, but instead its choice and consequence system.  Basically you are given free reign to do anything in the game.  Each decision you make effects everything else in the game.  In the very beginning of the game you begin as a child and are asked to help find some [arrest] warrents for a town guard.  After collection them, you are approached by a theif, who says he'll pay you to give him the warrents instead of the guard.  The decision seems small, but it has lasting ramifications.  Once you grow up and return to the same town, you learn the consequences of your decision.  If you gave the warrents to the guard, the town is a bustling center of business with many new shops.  If you gave the warrents to the thief, the town is a desolate, lawless, dark place.  Each decision you make also effects your good/evil meter, pure/corrupt, and beautify/ugly meters, and the townsfolk react to you differantly depending on your "ratings".  Its an interesting game, and I'm only about a third of the way through it, but I am continually impressed by the depth of the good vs evil system.  On top off all that the visuals are amazing beautiful scenery and very detailed environments.  I'd definately advise picking this one up even if you don't like RPGs.

Swing by the Xbox website and check out the minigame.  Its a little violent, but the animation style is worth watching in itself (A Hero's Tale).  

NOTE: When asked to put your birthday in, the format is DD MM YYYY, not MM DD YYYY.

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